Polaris: protogun modeling + unwrapping + texturing + material setup (rendered in UE4)

Polaris: props modelling + unwrapping + texturing + material setup

Polaris: environment modeling+texturing (rendered in UE4, PBR materials)

Polaris: modeling workflow (modeling  → sculpting  → baking and texturing → ingame)

Polaris: modeling  → materials + textures workflow (rendered in UE4, PBR materials)

Polaris: props modeling → texturing (rendered in UE4, PBR materials)

Pandanauts: environment, level design modeling+texturing (rendered in UE4)

Sculpting  → Retopology  → Ingame with normal map (rendered in UE4)

Pandanauts: panda hero modeling+texturing

Breaking Mendeleev

pizzaman, whoa!

the discouraged geometry