Polaris: protogun modeling + unwrapping + texturing + material setup (rendered in UE4)
Polaris: props modelling + unwrapping + texturing + material setup
Polaris: environment modeling+texturing (rendered in UE4, PBR materials)
Polaris: modeling workflow (modeling → sculpting → baking and texturing → ingame)
Polaris: props modeling → texturing (rendered in UE4, PBR materials)
Pandanauts: environment, level design modeling+texturing (rendered in UE4)
Sculpting → Retopology → Ingame with normal map (rendered in UE4)
